Fight to the surface: Subterranean decorative piece

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Expand and zoom to see in more detail.

Can check out the low poly here. Lots of form so it has to be kind of chunky, but overall it works within the context it needs to.

I made this crazy mesh to slot into large sections of a huge pillar which helps support a lofty subterranean ceiling. Thematically the pillar is like a core sample, with these skeletons that have been trying to work their way to the surface after having been buried atop one another for centuries excavated out of the raw stone and frozen in time. To prove that I am crazy I per poly retopologized the entire thing...